Worlds of Beru Overview

The Worlds of Beru is a role-playing game multiverse, intentionally highly derivative setting, unashamedly directly borrowing from existing mythologies, legends, histories, literature, and many other sources.

last modified Feb 01, 2015 02:26 AM - Here is an overview introduction to the home brew multiverse campaign by Hawke Robinson, "Worlds of Beru".

Real-world Historic Summary

Over the decades of running role-playing gaming campaigns since the late 1970s to current, I (Hawke Robinson) created a number of custom settings, but over time, these and published settings began to have more interrelationships as higher level characters began to cross between the veils of the multiverse and experience completely different universes with different laws for physics, magic, pantheons, etc.

Over time, in the late 1980s, borrowing (and unabashedly using directly) various ideas from Michael Moorcock's concept of the eternal champion, J.R.R. Tolkien's Lost Tales, the various Arthurian legends, Fritz Leiber's Fafhrd & Gray Mouser, Frank Herbert's Dune, Norse and many other works and other settings that included traversal experiences across multiple planes.

About Beru

Beru is in effect at a pivotal crucible point where the fabric of separation between the multiverses is exceptionally thin. One can literally travel the misted seas, mountains, or others with "The Mists", and end up in diverse settings with such alternate realities as the Arthurian legends, Gygax's Greyhawk and Arneson's Blackmoor, the Forgotten Realms, Leiber's Nehwon, the Ancient Greece Olympian, Roman, Norse, Finnish, Central American, Melnibonean, Cthulhian, Wagnerian, Middle-earth, Ancient Egyptian, Ancient Babylonian, Polynesian, Sumerian, Chinese, and a nearly infinite number of others.

Often players are introduced to this world first from some common setting (Arthurian, Greyhawk, or Forgotten Realms for example), and end up in the strange worlds of Beru, often transiting to another setting through it. Other campaigns I begin the players in one of the many continents with some background for why they are already there, and then they explore the nearly limitless possibilities, slowly learning the key routes (and trying not to become forever lost) allowing travel to specific settings/worlds/universes.